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Main.VolumeDamage History

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January 26, 2005, at 07:23 PM by bjarne
Changed lines 1-4 from:

-=Volume Damage=-

I will show you how to hurt the player via a trigger (also called a hurt trigger, not to be confused with a trigger_hurt, but I don't know about those... (((dcoshea)): I believe they are supposed to do something similar to what you describe here, but they don't work properly in Allied Assault despite being available, only in Spearhead)).

to:

Volume Damage

I will show you how to hurt the player via a trigger (also called a hurt trigger, not to be confused with a trigger_hurt, but I don't know about those... dcoshea?: I believe they are supposed to do something similar to what you describe here, but they don't work properly in Allied Assault despite being available, only in Spearhead.

Changed lines 11-14 from:

targetname/my_hurt_trigger setthread/my_hurt_trigger wait/2 -----> number of seconds between hurts

to:

KeyValueExplanation
targetnamemy_hurt_trigger 
setthreadmy_hurt_trigger 
wait2number of seconds between hurts

Changed lines 20-26 from:

//hurt script by blue60007

my_hurt_trigger:

$my_hurt_trigger volumedamage 100 //hurts the player

end

to:
 //hurt script by blue60007
 my_hurt_trigger:
   $my_hurt_trigger volumedamage 100 //hurts the player
 end
Changed lines 28-29 from:

A good lake trigger

to:

A good lake trigger

Changed lines 32-35 from:

delay/60

and you have 60 seconds worth of 'air' to use, then you start to drown.twisted

to:

KeyValue
delay60

and you have 60 seconds worth of air to use, then you start to drown. ( *twisted* )

January 26, 2005, at 01:54 PM by 82.33.66.239
Added lines 1-37:

-=Volume Damage=-

I will show you how to hurt the player via a trigger (also called a hurt trigger, not to be confused with a trigger_hurt, but I don't know about those... (((dcoshea)): I believe they are supposed to do something similar to what you describe here, but they don't work properly in Allied Assault despite being available, only in Spearhead)).

This is a very simple process.

First create a trigger_multiple where you want the player to be hurt if he triggers it. (ie. at the bottom of a lake, see below, or around a fire)

Next it needs the following key/values:

targetname/my_hurt_trigger setthread/my_hurt_trigger wait/2 -----> number of seconds between hurts

Now you're going to need to add this into your sript (below levelwaittil spawn):


//hurt script by blue60007

my_hurt_trigger:

$my_hurt_trigger volumedamage 100 //hurts the player

end


This script would take about 7 seconds to kill you from full health. Anyone know the formula for calculating volumedamge into health points?

A good lake trigger

Say you have a trigger set up at the bottom of a lake to hurt the player. Add a key/value of:

delay/60

and you have 60 seconds worth of 'air' to use, then you start to drown.(:twisted:)

That's pretty simple to do!

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Page last modified on January 26, 2005, at 07:23 PM